![]() ![]() The Maya plugin could not quite achieve all the shapes in the concept art. Weta digital needed to match specific fractal-looking client concept art for the interior of Planet ego for Guardians of the Galaxy Vol. It also helped us age the main sections of the environment, since the Planet Ego in the film was very old.” This let us add a lot of detail without incurring an infinite cost. "The layout department came up with Genesis brush presets that used combinations of the tiny instances with different scales to essentially make pseudo-fractals. “For the detail, instead of trying to add infinite fractal minutia, we used an in-house piece of software called Genesis to essentially spray-paint little instances of fractal geometry all over the resulting shapes produced by the first tool," explains Smith. 15 Maya tutorials to try today (opens in new tab).The R&D team devised a method that let artists use curves to define an axis and a profile in Maya, and then code that would use a custom sphere-packing algorithm to boolean out spheres from the first shape, to give the appearance of an Apollonian fractal in a user-controlled volume. That left the studio with new requirements: defining an arbitrary shape that was art directable but could still match those gasket shapes, and achieving a digital environment that felt like it had infinite practical detail. So Weta Digital considered modelling by hand, but again abandoned this approach due to the infinite detail required (“Also, the models supervisor yelled at me when I brought it up,” says Smith). Initial development for the fractal pieces went through Weta digital’s proprietary Manuka renderer ![]()
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